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 New Scenario Idea?

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Barca



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PostSubject: New Scenario Idea?   Tue Aug 25, 2009 9:58 am

I have no idea if this would actually work, but here goes:

Stoplight battle

This works best with small groups, unless you have a lot of equipment.

Basically, there are three types of fighters, reds, yellows, and greens.

Reds will use reds, greens will use spears, and yellows will have either a bow or a javi, and one blue.

Anybody can kill anybody, and upon rezing, you will switch to a different color, you are out once you have been killed while using each color. You can't re-use colors, so each person gets 2 rezes. This would require one main rez point with a good stockpile of weapons at it.

The winner is the last person standing, of course.

An interesting thing about this idea is that the ways in which the different colors fight is similar to their function on a stoplight.

The reds will have to stop their opponents from running away. The yellows will have to stalk their prey, a slow method of battle. And the greens will have to move quickly to avoid being trapped by the other colors.

Well, anyway, this might be worth trying out if we can get the equipment for it, otherwise this could be something to try when we have a small group at practice.
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turrinbarturrin
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PostSubject: Re: New Scenario Idea?   Wed Aug 26, 2009 6:54 am

I like this idea!!

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Iohn de Mar
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PostSubject: Re: New Scenario Idea?   Wed Aug 26, 2009 8:58 am

Sounds fun. Hows 'bout we play test it wed practice?

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Odin



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PostSubject: Re: New Scenario Idea?   Wed Aug 26, 2009 10:09 am

hey i had a crazy idea....CHESS.

but not just regular chess, battle chess!

so we divide up the sides to two teams of evenly matched (equipment wise) and line up in two lines. the object is still to kill the king, but the twist is that the king calls all the shots, he is like the commander for his side. he tells who to move where. now as far as movements, nobody has to walk in "L's" or anything. just special pieces have certain equipment/movement:


btw this is played on a big area. half the puck area or so (not as long tho)

pawns
can take two normal steps in any directions (except back)
-no shields (and maybe no reds) idk about that one

Rooks
can take 5 steps in the same direction. (can pick any one, but can't change course)
-sword n board

knights
4 steps in any direction (able to change directions mid way) AND able to move other pawns (pick them up and take with them) once he has moved the pawn goes to either side or behind him
-any set

bisops
5 steps any direction (like rooks, no change course)
-reds

queen
7 steps any where, can change course AND 1 extra life (explained later)
-any weapon set

King
1 step anywhere
-!!!only has a tower shield!!! (no weapon, except maybe a dagger...or a spear)

----
Combat
----

the king tells who to move where, each side gets to move one person at a time.

step= one normal sized walking step, thus will varry person to person. NO obnoxiously big steps, just like ur walking normaly

once two pieces (players) are ordered close to each other (so as to attack), they first do a range test. if both fighters can tough each other with their weapons then they duel. and the winner stays and the loser is out. (so even if a rook "takes" a pawn's spot, if in the duel the pawn wins then he stays there and the rook is dead) if they can't touch then they are out of range and don't fight.

if a pawn get to the back of the enemy line, another player who has died can come back in, to be selected by the king... if nobody has died then the pawn has wasted its time, no multiple pieces either

Queen has one res. at her starting spot (since she is the most powerful piece). so after the queen is killed in the first duel she returns to her starting spot, if it is occupied then she stands nearby

obviously the king is not armed, or not well armed at least, to make it easy to attack him. otherwise it would just be like a long drawn out knight battle. The game is over when the king is dead.



I am considering giving mulitble moves per turn. like one side moves 3 ppl then the other moves three.

whats everyone thikng?




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Barca



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PostSubject: Re: New Scenario Idea?   Wed Aug 26, 2009 11:05 am

Some concerns I have:

Wouldn't this require a very large group of people?

Will it be too much for people to keep track of, ruleswise?

If the king only has a tower shield, what happens if the other person can't get a hit in?

Do wounds and shield hits carry over from fight to fight?

Can the pieces move at all while fighting, or is everyone more or less legged?

Besides that, I think it would be a great way to utilize leadership in games.
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Odin



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PostSubject: Re: New Scenario Idea?   Wed Aug 26, 2009 11:10 am

-large group needed, but i could tweek it to work with a full group that we get at rolla
-it seems like it but as long as each person knows what they can do it should be fine
-then the bisop should break it, or that the king is good with a shield
-good point, could try both, for now i'd say they'd reset
-yes you don't have to stand still, as long as you don't take too long to kill one another there are no restraints

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