|
| Author | Message |
|---|
Constantine

Posts: 377 Join date: 2008-08-22 Location: Truman Province
 | Subject: Teaching new members. Thu Feb 12, 2009 6:58 pm | |
| Do the people in Rolla have a specific person that runs new members through basic Dag rules when they want to try out? Because I think it would be a good idea for there to be a specific person or group of people in charge of that. Somebody posted on Kairi's note saying that there are a lot of rules and it's intimidating to try and join a group full of experts. I figured if there was a person whose job it was to show people how it works it would make it easier for new people, instead of handing them a weapon, having a bunch of different people spout various rules at them, and then tell them to start fighting. I don't know if that's what happens at your practices, it was just a thought. _________________ I shed a tear for every drop of blood drawn by my blade. Why we seek peace through death and murder, I will never know.
I'm much better at wordplay than swordplay. ----------------------------------------------------------------- Squire Apprentice Bard, Scholar, Apprentice Weaponsmith
|
|
 | |
Kairi Cypmann Seneschal

Posts: 680 Join date: 2008-08-20 Location: Rolla, MO
 | Subject: Re: Teaching new members. Thu Feb 12, 2009 7:24 pm | |
| Generally, myself, Iohn, or Angus (generally whoever is available and paying attention, which is usually me since I take care of waivers) explains the rules officially, and almost always it's only one or two of us at a time. One particular person might not be necessary, but having two or three people designated as the person who gives new members the run-down of things isn't a bad idea. _________________ I am because I need to be.
Kairi the Claymore
|
|
 | |
Odin

Posts: 433 Join date: 2008-10-20 Location: Rolla
 | Subject: Re: Teaching new members. Thu Feb 12, 2009 7:53 pm | |
| i'll definitely volenteer to show somebody the ropes. if im on the field just call me over or send them to me and i'll tell them how it works _________________ There ain't no rest for the wicked
Rank: Squire
Weaponsmith, Ranger
|
|
 | |
Angus

Posts: 283 Join date: 2008-10-14 Age: 21 Location: Rolla, MO
 | Subject: Re: Teaching new members. Thu Feb 12, 2009 9:38 pm | |
| That's actually going to be an official office, once we finish the Boffer club constitution. We will have a safety officer in charge of explaining (and enforcing) all of the rules at practice. |
|
 | |
Odin

Posts: 433 Join date: 2008-10-20 Location: Rolla
 | Subject: Re: Teaching new members. Fri Feb 13, 2009 4:14 am | |
| i just might run, lol _________________ There ain't no rest for the wicked
Rank: Squire
Weaponsmith, Ranger
|
|
 | |
Constantine

Posts: 377 Join date: 2008-08-22 Location: Truman Province
 | Subject: Re: Teaching new members. Fri Feb 13, 2009 5:36 am | |
| Yeah, I figured it would help things run more smoothly to have someone teach new people the basic stuff and then do a duel or two before throwing them into a larger battle. _________________ I shed a tear for every drop of blood drawn by my blade. Why we seek peace through death and murder, I will never know.
I'm much better at wordplay than swordplay. ----------------------------------------------------------------- Squire Apprentice Bard, Scholar, Apprentice Weaponsmith
|
|
 | |
Summer
Posts: 121 Join date: 2008-11-21 Age: 22 Location: a dark basement somewhere
 | Subject: Re: Teaching new members. Fri Feb 13, 2009 8:18 am | |
| Plus, it makes them welcomed among strangers. Being ignored sucks. Having a person run up to you, sputtering welcomes and rules, giving you a weapon, and shoving you back on the field is awesome.  |
|
 | |
Crux

Posts: 247 Join date: 2009-02-01 Age: 23 Location: Truman
 | Subject: Re: Teaching new members. Sun Feb 15, 2009 8:16 am | |
| Generally one or two of us will go and show them how the rules. One of the first things we do is let them take one of the weapons and hit us as hard as they want to reinforce that these are safe. Then we go over hit locations and death rules, then what weapons do what (red, blue, shield breaking) give them some general warnings like, getting hit in the head happens, don't take it personally, and the like, then do a couple duels and then if they feel comfortable get into a big battle. At least that's how we've done it at truman most of the time. |
|
 | |
|