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 Jugger ?!?

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Svipdag

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Posts : 186
Join date : 2008-08-18
Age : 27
Location : Norman, OK

PostSubject: Jugger ?!?   Tue Jan 20, 2009 7:57 pm

Akeron posted this on the alterra boards, I don't know if everyone or anyone has seen it, but I know Alec at least mentioned Jugger...
Quote :
Dagorhir Jugger League
___________________________________________________________

Hey guys,

A couple of us re-worked the idea of making a uniform set of rules for playing Jugger at events . The basic plan is distributing these rules to our local chapter /unit members for try-outs.That way making it possible for everyone that actually liked the idea to organize their own teams and then be able to play on larger events for the fun of it.
Most of the info about the project is here at the National forums:
http://www.dagorhir.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=7&t=003869
Pax,
Ake

...

Quote :
By Arashi

The Rules of Jugger
(v0.3)

These rules are to be used in conjunction with the approved Daghorhir rule set. All weapons must adhere to Dagorhir standards unless otherwise stated by the rules.

Jugger is a game based on the sport of Jugging from the movie “Blood
of Heroes”. The game is played with two teams and a dog skull. The
game begins when one person from each team (called the “Quick”)
steps to the center of the field to vie for the dog skull after the
first stone is thrown. Points are scored when a Quick reaches the
opposing end of the field and places the dog skull on a pike.

Rules
1. Set up
1.1. Field
1.1.2. Dimensions are provided on the last page of this rulebook
1.1.3. Field edges must be clearly marked with lime, rope, or in some other way that makes the boundaries immediately obvious to players

1.2. Teams
1.2.1. Each team may consist of no less than five players with no more than ten backup players (two reserve players per position)
1.2.2. Positions
1.2.2.1. The Quick
1.2.2.1.1. The Quick may not wear any armor, nor may they carry any weapons. The Quick is the only player who may carry, move, or even touch the dog skull. There may only be one quick on the field for each team at any time
1.2.2.2. The Enforcers
1.2.2.2.1. (Option 1) An Enforcer may wear armor, though their weapon selection is limited to blue weapons and shields. They may not touch or move the dog skull intentionally. There may only be two Enforcers on the field for each team at any time
1.2.2.2.2. (Option 2) An Enforcer may wear armor, though their weapon selection is limited to blue weapons and shields. They may not touch or move the dog skull intentionally. There may only be three Enforcers on the field for each team at any time
1.2.2.3. The Heavy
1.2.2.3.1. (Option 1) A Heavy may wear armor and may carry either one red weapon or one green weapon at a time. They may not touch or move the dog skull intentionally. There may only be one Heavy on the field for each team at any time
1.2.2.3.2. (Option 2) A Heavy may wear armor and may carry either one red weapon or one green weapon at a time. They may not touch or move the dog skull intentionally. There may only be two Heavies on the field for each team at any time
1.2.2.4. The Chain
1.2.2.4.1. The Chain may wear armor, though their weapons selection is limited to either carrying one flail over 36” or two flails under 36” each. They may not touch or move the dog skull intentionally. There may only be one Chain on the field for each team at any time, though each team must have a chain

1.3. The Dog Skull
1.3.1. The dog skull must vaguely resemble a dog's skull and fit Dagorhir Jugging dog skull dimension specifications (TBA)

1.4. The Pike
1.4.1. The pike must be made of some sort of non- or semi-rigid material to create the appearance of a pike on which the dog skull can be placed

2. Playing the Game
2.1. Time
2.1.1. Stones & the Gong
2.1.1.1. Time during Jugger matches will be kept by throwing stones at a gong. If a gong is not available, time may also be kept by the beat of a drum or, if absolutely necessary, a stopwatch. One stone should be thrown every one and a half seconds A match of Jugger should last for 300 stones

2.2. Gameplay
2.2.1. To begin a match, a herald must place the dog skull in the center of the Jugger field. The Enforcers, Heavies, and the Chain will all line up in their third of the field while the Quicks will stand on either side of the circle. The Quicks will be able to fight for the dog skull as soon at the beat of the first stone
2.2.2. Fighting will be judged and ruled by the standards set forth in the Dagorhir rulebook
2.2.3. Deaths
2.2.3.1. When a player dies they must either kneel with their hand over their head or fall to the ground and look dead. To avoid unnecessary injuries players should also call “Dead!” when they are killed. Dead players must remain dead for five stones starting from the first stone after their death. When a player returns to life they must call “Alive!” before proceeding to hack their opponents to smithereens
2.2.4. Pins
2.2.4.1. Pins are used to keep dead players from resurrecting. The pinned players may still finish counting their stones while the pin is applied
2.2.4.2. A pin is applied to a dead player when a living player touches the striking surface of their weapon on the dead player. The pin is broken as soon as the weapon is removed
2.2.4.3. A player may not hold a pin while they are being attacked
2.2.5. Match Breaks
2.2.5.1 If at any time the herald sounds a whistle play must stop immediately and players must hold their position until a reason is called. The herald will then announce whether or not the players may move. If it is not practical for players to hold position then play will be recommenced at the referees discretion as to starting positions and possession of the skull
2.2.5.2. Matches may be stopped for any reason deemed necessary by the herald. If a player sees an injury they should call a hold to initiate a match break whether or not the herald has seen the injury
2.2.6. Reserve Players
2.2.6.1. Reserve players may be switched in at any point while stones are not being thrown. If a reserve player is switched in during a match break they must resume the position and take the weapon of the player they are replacing
2.2.7. Penalties
2.2.7.1. Penalties may be issued and determined by a herald at any time during a game for any reason. Penalties will be no less than 3 stones and may go so far as to remove a player from the rest of the game
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Constantine

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Join date : 2008-08-22
Location : Truman Province

PostSubject: Re: Jugger ?!?   Tue Jan 20, 2009 8:35 pm

I think it would be cool to have a Jugger tournament every couple of months or so. If I can't get people to join Haven specifically, I'll see if the local boffer fighters would like to play Jugger on Sundays, and I'll hope that counts as practice... >.>
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