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 Weapons Check

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Tyr

Tyr


Posts : 712
Join date : 2008-08-18
Age : 34
Location : The Night

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PostSubject: Weapons Check   Weapons Check Icon_minitimeFri Sep 19, 2008 12:58 pm

Yes i know i'm not actually a member of haven but i have heard that there is concern on weapons checking especially after war... and i know i have been an arse at some point about checking a weapon on a certain (like rulians unpadded inches, whish passes Very Happy ) but that is cause i know there are people who will fail them on the spot and i don't want that to happen to you.. Also no offense to anyone but no matter how many weapons you have made before they always have to be checked and by someone other than yourself.. such as Ian can't make a sword and then just pass it cause he says it does it has to be checked by someone else(sry Ian , no offense it's just that you have the most experience in making dag weapons) So i am posting the rules for weapons here; i hope you all don't mind...


4. Weapons


4.1. General

4.1.1. All weapons are subject to rejection for any safety or construction discrepancies at the discretion of the weapons checker appointed by the event organizers.

4.1.2. A safe weapon is one that will not leave bruises, break bones or noses, or knock out teeth when an unarmored person is struck with a full-strength baseball bat style swing.

4.1.3. All weapons must have cloth coverings on all striking surfaces.

4.1.4. Two and one-half inch rule—No surface on a striking edge (sword tip, arrow head, spear head, javelin head, etc.) whether designed for stabbing or not, shall pass more than 0.5 inch through a 2.5 inch hole; swords with a semicircular tip, with a minimum 1.5 inch radius are exempt from this rule.

4.1.5. The flat (non-striking surface) of bladed weapons must be safely padded.

4.1.6. Hafts on axes, morning stars, maces and the like must be safely padded except for a reasonable area for a handhold.

4.1.7. Single-edged weapons such as sabers and cutlasses must have their non-striking edge clearly marked with a 12-inch piece of silver tape.

4.1.8. Restrictions:

4.1.8.1. The pommel must not easily go through a two-inch (2.0) diameter hole.

4.1.8.2. All weapons must conform to the following:

4.1.8.2.2. Blue weapons must weigh a minimum of 12 ounces.

4.1.8.2.3. Red weapons must weigh a minimum of 24 ounces.

4.1.8.3.1. Minimum dimensions of 1.25 inch by 3 inches along its entire striking surface.

4.1.8.3.2. Minimum dimensions for single edged bladed weapons are 1.25 by 2.5 inches

4.1.8.4. The shaft or blade of a weapon may not flex greater than 45 degrees.

4.1.8.5. Weapons cores may not be constructed with baseball bats or axe handles.

4.1.8.6. Weapons may not have metal cores.

4.1.8.7. No weapon may have a spike or blade at the butt (pommel) end. This includes double-ended daggers.

4.1.8.8. No swung weapon may have more than 1/3 of its length unpadded. No swung weapon may have more than thirty unpadded inches.

4.1.8.9. Double-ended weapons such as quarter staves are considered to be blue weapons.

4.1.8.10. All hafts of wood weapons must be taped, including bamboo and rattan.

4.1.8.11. Disallowed weapons: Nets, lassos, pungi sticks, nunchucks, tonfas, double-ended daggers (this is not an exhaustive list).

4.2. Blue Weapons

4.2.1. Blue weapons are one handed edged (hacking) or mass (smashing) weapons.

4.2.2. Blue swords have a minimum blade length of 12 inches and a maximum blade length of 36 inches.

4.2.3. Blue weapons may have green stabbing tips.

4.2.5. Morning stars and flails:

4.2.5.1. Flail heads must weight a minimum of 4 ounces and minimum circumference of 16 inches measured on separate axes.

4.2.5.2. The end of morning star must follow the 2 1/2 inch rule.

4.2.5.3. The maximum chain length is 6 inches.

4.2.5.4. The rope or cloth of the flail chain must be covered with segmented foam (rings) to reduce risk of the chain wrapping a weapon or limb.

4.2.5.5. Morning stars and flails are always blue weapons regardless of length.

4.2.6. Double-ended Weapons

4.2.6.1. Double-ended weapons must not be more than 7 feet long.

4.2.6.2. Double-ended weapons must have a minimum of 18 inches in length of a cylindrically padded striking surface on each end and both ends must pass as green or neither end will pass as green.

4.2.7. The minimum length of a blue weapon is 12 inches from above the handgrip to the tip or end of haft.

4.3. Red Weapons

4.3.1. Red weapons are two-handed edged (hacking) or mass (smashing) weapons.

4.3.2. A red weapon used with one hand is considered a blue weapon.

4.3.3. Red weapons may have green stabbing tips.

4.3.4. Red weapons ignore armor when used two handed.

4.3.5. All Red weapons when used two-handed can destroy a shield with two solid blows. Light or glancing hits to a shield do not count. The wielder of the shield determines the validity of the hit.

4.3.6. A swung weapon (sword, axe, mace, glaive, halberd, etc.) 48 inches or longer is considered a red weapon.

4.4. Green Weapons

4.4.1. Green weapons are stabbing weapons, such as spears, sword points, daggers, and stabbing points on pole arms.

4.4.2. One hand green thrusts do not penetrate armor.

4.4.3. To penetrate armor, a green weapon must be thrust with both hands from the beginning of the thrust until it has connected solidly with the target.

4.4.4. Spears must have 1/3 of the haft covered.

4.5. Yellow weapons

4.5.1. General

4.5.1.1. Arrows and javelins must be half-drawn/thrown at half-force under 20 feet.

4.5.1.2. Heralds will check all missile weapons on a daily basis.

4.5.1.3. A yellow weapon must travel its own length to count as a yellow hit.

4.5.2. Javelins

4.5.2.1. The maximum weight of a javelin is 1.5 pounds.

4.5.2.2. The maximum length of a javelin is 7 feet.

4.5.2.3. The minimum length of a javelin is 4 feet.

4.5.2.4. All javelins must pass standards for both yellow and green classifications, no yellow-only javelins.

4.5.2.5. All javelins must have a yellow cover on the head (not on the pommel). No non-missile weapons may have a yellow cover.

4.5.2.6. Javelins are exempt from weapon flex rule 4.1.8.4. and instead must not flex more than 90 degrees.

4.5.2.7. Any block that stops the head of the javelin from striking its target is a legal block.

4.5.2.8. Javelins must be padded along their entire length.

4.5.3. Archery

4.5.3.1. All bows must have a draw weight of 35 pounds or less at 28 inches draw.

4.5.3.2. No compound bows.

4.5.3.3. Crossbows must have a maximum draw weight when loaded of 15 pounds or less.

4.5.3.4. Arrows must always be shot; they can never be used as hand weapons.

4.5.3.5. If an arrow hits a weapon and had that weapon not been there and a hit would have occurred, the hit is considered good on that location.

4.5.3.6. The only things than can stop arrows are shields and/or head armor. Arrows cannot be caught, blocked, deflected, or knocked out of the air by anything else, including hands, feet and weapons. If an arrow is blocked intentionally with anything other than a shield or helmet, the warrior doing the blocking is dead automatically.

4.5.3.7. If an arrow strikes a limb that has already been hacked off, the arrow is considered to have continued as if the limb were not there, hitting whatever is in its path.

4.5.3.8. If the arrow is deflected it is considered to have hit.

4.5.3.8.1. An arrow must strike with its head to cause a hit.

4.5.3.9. Once an arrow has hit an object (changed its path) it is harmless. An arrow cannot strike multiple targets.

4.5.3.10. You may not ever carry another warrior's arrows around without their express permission. You may return fire with arrows that have been shot at you, but if you leave the immediate area where the arrows were fired, you may not take any arrows other than your own with you.

4.5.3.11. Bows may be used to turn aside thrusts without suffering any damage. However, if a bow is hacked or smashed by a red or blue weapon, or used to stop a thrust, the bow is considered broken. A healer may heal a bow.

4.5.3.12. Archers are allowed to call shots for clarity.

4.5.3.13. Arrows

4.5.3.13.1. A draw stop is required to prevent an arrow from being drawn more than 28 inches.

4.5.3.13.2. Arrows may not easily pass (> 0.5 inch) through at 2.5-inch diameter hole. No part of the arrow face may be less than 2.5-inch in any direction.

4.5.3.13.3. All arrows must contain a perpendicular penny secured at the end of the shaft, unless it is a golf tube shaft. In this case, a washer slightly larger than the golf tube's rolled edge must be used instead.

4.5.3.13.4. All arrow striking surfaces must be constructed of open-cell foam

4.5.3.13.5. All arrows must have at least two full fletchings (feathers) and a nock.

4.5.3.13.6. Only duct (cloth) or strapping tape may be used in arrow construction.

4.5.3.13.7. All wood and fiberglass arrows must have their shafts wrapped in tape.

4.5.3.13.8. There can be no tape on the face of an arrow

4.5.3.13.9. The head of the arrow must not be able to be moved from side to side.

4.5.3.13.10. No arrow using a golf tube shaft may have a yellow cover.

4.6. White Weapons

4.6.1. Rocks must be at least 4" in diameter and constructed of foam with a little tape as possible.

4.6.2. The maximum weight of a rock is 1.5 pounds.


Last edited by Tyr on Sun Sep 21, 2008 7:05 am; edited 1 time in total (Reason for editing : complainer)
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turrinbarturrin
Field Marshal
turrinbarturrin


Posts : 732
Join date : 2008-08-15
Age : 33
Location : bs prov

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PostSubject: Re: Weapons Check   Weapons Check Icon_minitimeFri Sep 19, 2008 7:57 pm

next time just post the link
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