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Iohn deMar
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PostSubject: Scenario Ideas   Tue Jan 20, 2009 9:18 pm

SCENARIO NAME: Vampires vs Werewolves
DESCRIPTION: Players are divided into 2 teams, vampires and werewolves. Vampires can only be killed by green weapons to the torso, or yellow weapons to the head or torso. Vampires ignore the two-limb=death rule. Werewolves have 1 extra hit on each target zone, and may only be killed by "silver" weapons. "Silver" weapons are specially designated weapons. These will be defined by the event coordinator. No armor for either vampires or werewolves.
OPTIONAL: Humans vs Vampires vs Werewolves. Humans may wear armor, and/or choose a healer.

SCENARIO NAME: Necromancer vs Paladin
DESCRIPTION: Players are divided into 2 teams. The Paladin team chooses a paladin. The paladin has 2 points of stoneskin (stacks with armor), and may heal wounds by kneeling and laying his/her hands on the injured while "praying" for 10 seconds. The Necromancer team likewise chooses a necromancer. The necromancer may "turn" the living after they are killed, but may not heal wounds. Once resurrected as a zombie, a player may only "shamble" (walk, not run).

The last one is not my idea, but I tried to tweak it a bit to balance it out. I'll try and play-test both of these this thursday in Rolla.

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Kairi Cypmann

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PostSubject: Re: Scenario Ideas   Wed Jan 21, 2009 1:09 am

I hate the Necromancer vs. Paladin game. -_- That's just a personal opinion, but still. Eurgh.

To elaborate on your first scenario: Werewolves should be stunned for 10 seconds if they're killed the way they normally would be in Dag, but if they're killed with a Silver weapon, they stay dead for good. That way the fact that they have one extra point on each target zone would make sense. -.-;

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Tyr

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PostSubject: Re: Scenario Ideas   Wed Jan 21, 2009 1:22 pm

we should have a duel, the undead vs the werewolves at gate, (me, skieth, Kurai, vs Iohn,Kairi, Elyssia) huh?
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Orrin None-son

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PostSubject: Re: Scenario Ideas   Wed Jan 21, 2009 3:02 pm

I didn't know Elyssia was a fluffy. I just thought she was greek.
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Vala
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PostSubject: Re: Scenario Ideas   Wed Jan 21, 2009 5:32 pm

She is greek, a greek werewolf. or something like that. I dunno, ask her.

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Orrin None-son

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PostSubject: Re: Scenario Ideas   Wed Jan 21, 2009 7:25 pm

I would, but she is never on anymore. I think she said something about her internet messing up or maybe was her computer. Coulda just been her PS3....
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Logar

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PostSubject: Re: Scenario Ideas   Fri Jan 23, 2009 4:05 pm

*cough* imma wolf too ya know -__-
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PostSubject: Re: Scenario Ideas   Fri Jan 23, 2009 4:06 pm

oh and pali necro ehhh not so much but the vampsv wolves sounds awesome ^^
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Vala
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PostSubject: Re: Scenario Ideas   Fri Jan 23, 2009 8:30 pm

Ephraim wrote:
*cough* imma wolf too ya know -__-


I thought you were green? I remember that...it tainted our weapons...

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Tyr

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PostSubject: Re: Scenario Ideas   Fri Jan 23, 2009 10:06 pm

Vala wrote:


I thought you were green? I remember that...it tainted our weapons...

and my shirt and my car seat
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Orrin None-son

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PostSubject: Re: Scenario Ideas   Fri Jan 23, 2009 11:24 pm

I thoguht you went grey? what are you a skinwalker?
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PostSubject: Re: Scenario Ideas   Sat Jan 24, 2009 5:12 am

lol cmon get with it everybody Logar= URK Ephraim=WEREWOLF Twisted Evil Twisted Evil Twisted Evil Twisted Evil thats the way it is Razz
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Vala
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PostSubject: Re: Scenario Ideas   Sat Jan 24, 2009 9:41 am

I'm so confused. But okies. I think I got it.

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PostSubject: Re: Scenario Ideas   Sat Jan 24, 2009 5:01 pm

basically i have 2 personas ..... you will see them at gates lol
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PostSubject: Re: Scenario Ideas   Tue Mar 10, 2009 5:22 am

-bump-
Also some scenario ideas. The first few I got from the Bel wiki:

Necrolyte battle: zombie battle where the original zombie is immune to hits but can't use a weapon.

Salad Bowl: All fighters put their weapons in a pile and all stand at least ten paces away from the weapons pile until "Lay on" is called.

Troll Salad Bowl: The pile is lorded over and guarded by a "troll" whose weapon(s) kills in one hit no matter where it(they) hits you (think Siege damage). Troll can be killed normally, but you have to get to the weapons first...

Fantasy Battle / Battle of the five armies: ( I took a little creative license with this one)
--Trolls: Can't run, all hits count as Red hits, armor on all limbs (doesn't stack)
--Dwarves: Can't run, only use sword+board or red, can ignore any single hit (once per battle) by calling "stoneskin". Can wear armor, too.
--Elves: Can't use shields, can regenerate one limb once per round
--Humans: can use all weapons and armor, run, etc. Each can, once per round, call out "Rally!" and any humans can put their weapons on their heads and go to the one who rallied. As they travel, they can't be attacked, but they can be followed and the one who rallied can be killed/attacked as normal. A rallying human can't be rallied, but they can still move/fight/etc. A dead human must lay on the ground to signify that they are not rallying. A rallied human can't attack until they tag the human who called rally (or their corpse).
--Orcs:Same as humans, but instead of rallying can go berserk after taking any limb hit or hit to armor. Berserking orcs' hits count as red hits. They must scream and yell and otherwise make noise while berserking, and cannot use ranged weapons of any kind. If they stop making noise or use a ranged weapon while berserking, they stop berserking and die. Orcs regenerate all limbs lost when they go berserk, and ignore green and yellow damage to the limbs.
--(Optional race: Gnomes: Can't use reds or long greens. It's up to the herald if a weapon is "gnome sized" or not. They can "flee" once per round for up to 15 seconds. While fleeing, a gnome regenerates all limbs and cannot attack (they can still be attacked). The limbs are returned to their orignal state when a gnome stops fleeing)

Hobbit battle: any kind of battle, (I think hobbit Iron Man would pwn) fighters must fight with their knees on the ground and their elbows in constant contact with their torso.

Hero battle (2 team)
-Heroes have some ridiculous amount of stoneskin (suggested is 17-20) and count up as they take hits. Should be outnumbered at least 7 to one.
-Minions/Henchmen: Fight as normal, are led by the Villain who fights like a hero (same stoneskin).



Non-bel fights (I came up with these):

Pirates vs. Bulgars (inspired by the board game): 2 teams:

-Dread Pirates: Fight with single blues only. Are trying to raid the castle (semicircular roped-off area 10 feet in diameter, can only be entered along the straight edge (the left side of a "D"). Should outnumber bulgars by a significant amount. They win by having two pirates enter the castle. A pirate must be alive and have both feet inside the castle to count as having entered.

If a pirate is struck dead as (s)he enters the castle, (s)he does not count as having entered.

-Volga Bulgars: Two fighters (preferrably formidable ones) with stoneskin 4 guard the castle. The bulgars win by preventing the pirates from entering the castle.

If both bulgars die but for some reason the pirates still cannot have two of their number enter the castle (only one pirate left, multiple pirates left who have lost both legs and thus cannot move, etc) the bulgars still claim victory. Depending on how the ratio of fighters is, you can have more Bulgars and a bigger castle, or archers, who can only use ranged weapons, stuck on the rounded edge of the castle, or have the bulgars' shields do damage.

Treasure Hunters: Multi hill king of the hill free for all (inspired by a battle Szabo came up with)
3 or more 5'x5' roped off "hills" arranged as points on a circle.

Players (treasure hunters) start in the middle and free-for-all melee it out, and every minute hold is called and anyone alive in a hill gets equal shares of 6 points (2 people get 3 apiece, 3 get 2 apiece, 4 or more get one apiece, up to however many you can fit). They must have 2 feet or knees on the ground in the hill to count as being inside the hill.

After each scoring, the players all rez and move back to the middle. The players can form alliances as they see fit, but scoring is individual.

Each hill is guarded by a "golem" who is frozen for 5 seconds every time they are hit (they have to count out loud and can't walk while frozen). The Golems each score six points every round there is no-one alive on any of the hills. The golems cannot fully enter the hills, but they can attack into the hills.

They can't be pinned like in Jugger, and they are on a team with each other versus everyone else. If both of their feet enter the hill (touch the ground marked as part of the hill), they are considered to have been struck by a killing blow at that moment and must exit the hill and count to five before resuming action.

Lather, rinse, repeat. When it's over, the winner(s) get something.
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Crux

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PostSubject: Re: Scenario Ideas   Tue Mar 10, 2009 4:12 pm

I've done the troll battle, except the troll could only be killed by the designated "troll slayer" which the reeve picks before and only he and the troll knows.

A lot of these sound like they'd be really fun to do.
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